Stages / District 2
Phonk Garage
Phonk Garage is a dim parking deck lit by headlights, and it is the first place where something on the floor is not happy to see you: the chestnut.
Levels 11 to 20. Ten levels: easy ones to start, a HARD level in the middle and a boss on the last.
Read the how to play guide first if you are new, and the boss guide before level 20.

The music
The garage alternates a phonk track and an electro track. Phonk lands heavy on the beat with a lot of space between hits, which helps: there is time to look before you dash. The electro levels run a little brighter and busier. Both reward patience more than speed.
The new guest: chestnuts
Chestnuts are spiky friends whose spikes stand up on some beats and fold down on others. Level 11 introduces them before it starts. Boop a chestnut while its spikes are down and it joins your party like anyone else. Dash into it while the spikes are up and it costs one of your three vibes, and a few friends fall off the back of your line. They scatter nearby, so swing back through them straight away. A bump never ends a run by itself: only losing all three vibes does.
How the ten levels build
Level 11 asks for 80 friends in 50 seconds with chestnuts in the crowd. Level 12 wants 35 PERFECT dashes, and level 13 a beat streak of 18. Level 14 is short and sharp: boop four friends in one dash within 30 seconds. Level 15 is the first HARD level, two drops in 70 seconds. Level 18 is the first Hold on level: keep at least one vibe for 45 seconds while chestnuts crowd in. Level 19 is the toughest before the boss, 100 friends in a minute.
The boss: Chestnut King
Level 20 is the Chestnut King, a crowned chestnut with felt spikes. Like every boss he slams on the beat; you wake him by dashing into him between slams. Read the beat bar, wait for the slam to land, then go. Bosses also bring their own song, a heavier riddim track that makes the slams easy to hear coming.
Tips for the garage
Count the chestnut pattern for two bars before you commit to a long dash through a crowd. If the energy bolts next to your hearts are empty, wait for the beat before tapping: dashes on the beat are always free. On Hold on levels, stay near the middle of the floor and keep moving.
Every level in Phonk Garage
| Level | Goal | What it asks | Clock | Difficulty |
|---|---|---|---|---|
| 11 | Friends | Boop 80 friends | 50 s | Easy |
| 12 | PERFECT | Land 35 PERFECT dashes | 50 s | Medium |
| 13 | Beat streak | 18 on the beat in a row | 55 s | Medium |
| 14 | One dash | Boop 4 friends in one dash | 30 s | Medium |
| 15 | Drops | Hit 2 drops | 70 s | Hard |
| 16 | Friends | Boop 65 friends | 45 s | Easy |
| 17 | Party | Grow a party of 50 | 55 s | Medium |
| 18 | Hold on | Keep a vibe for 45 seconds | 45 s | Medium |
| 19 | Friends | Boop 100 friends | 60 s | Hard |
| 20 | Boss | Wake the boss | 62 s | Boss |
